

Bioball makes a good counter for most things that will come your way and its the easiest to produce for being T1 / T2 units. Guaranteed to screw them over.Īs for them being the easiest to counter? The general build of Terran is a bio ball or a mech build. Get banelings, burrow it, and wait for the bio ball to come through the entrance and unburrow. Post added at 09:35 AM -įew banelings and you are done.I heard kiting does wonders.Īnyways, against a bio ball as a zerg, if you're going against a non comp that doesn't use Ravens as a detector.

Only annoying things are vikings and siege tanks.

I actually find Zerg the easiest, you have one type of building for units, units dont have much active abilities, you can make lots of units at one time.

Generally, if you want to L2P, play random! Though in terms of skill needed to be more competent would be zerg. (Slowly getting better at blink microing) Mass blink does you no good unless you have to kite stuff or get to blink to a base. If you're good enough you can micro blink all your injured stalker back and retain a lot of your units. Protoss, use of stalker blink, forcefield, templars and positioning can do you wonders. Zerg, macro manage well, your economy will go nice, but you have to manage your larvaes really well. Making downtime less for whatever you're trying to do. If you want to prebuild a reactor on a factory or barrack for your starport, or even just a tech lab, you can use it, then lift and land on the said attachments. Take 2-3 hellions, run out to an expo, destroy all the workers. Terran if you want, can be the most annoying harassers out there. I play as Protoss / Zerg at platinum / diamond range. Zerg, you screw up early, you're practically crippled for quite a bit. Terran has the least consequence when screwing up. Once you get to a very high level, all of them play out pretty equally
